Imprisoned in the Fork Factory, Janner encounters other kids called 'tools' by the Overseer. His escape attempt is thwarted after encountering an old friend. In the dark, he resolves to gain his freedom and help his brother.
The Igiby kids have a plan, but Oskar doesn't agree. Ferinia gets the help of a few friends, while Commander Gnorm tries to make a deal before the Black Carriage arrives.
The kids play a game of Zibzy outside town, but a lost ball leads to a strange encounter with Peet the Sockman. Janner and Tink return to Books and Crannies and stumble upon a mysterious map.
With a Fang army in pursuit, the Igibys flee into the dangerous Glipwood Forest. When Podo is wounded, dangerous secrets are revealed that will change their lives forever.
Cornered between Fingap Falls and the Sea, the family must make a stand. General Khrak assures that he only wants to bring them back for questioning. A discovery leads the family to take a daring path that will require a great sacrifice.
The Wingfeathers are detained by a new threat and taken to their encampment. The thieving Stranders of the East Bend demand Podo tell them a story of his youth, or be tossed in the river. Kalmar's quick thinking changes their fortunes.
The cottage is ransacked while the kids are rescued by Peet and discover a fantastic hideout. The fang Slarb picks a fight with his garrison with dangerous consequences.